wHi Freaks
I have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10
But where is the menu "global action" to compile this bunch of components?
Ingo
wHi Freaks
I have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10
But where is the menu "global action" to compile this bunch of components?
Ingo
wHi Freaks
I have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10
But where is the menu "global action" to compile this bunch of components?
Ingo
Hi Ingo,
Compile all from the commandline? Ide /all
Or create a project with the required objects and compile the project…. This will compile all related objects
Peter
wHi Freaks
I have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10
But where is the menu "global action" to compile this bunch of components?
Ingo
Hi Peter
There are over 6100 components, a /all will run forever .-)
The list of compents is not a steady pool components but some we need to remigrate from UF9 to UF10 as there are some things done (coded/defined/painted/...) in UF9
Ingo
wHi Freaks
I have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10
But where is the menu "global action" to compile this bunch of components?
Ingo
I have written a couple of programs which can be accessed from an additional 'menu' setup in U10, One compiles all programs using a particular entity, and the other compiles all objects using a resource (entity, library) which has been modified, or which have themselves been modified, since a time point. (Due to Unifcae messing with removing amendment dates from a bunch of the source, this requires triggers against some of the IDE entities to log the changes.)
I/we could make this a more open project (git?) if anyone was interested?
Iain
wHi Freaks
I have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10
But where is the menu "global action" to compile this bunch of components?
Ingo
Hi Iain
I too have this bundle of utilities, but only under UF9 🙂
And a good IDE should have such things on board ... 😔
We have to do all this migrating just for legal reasons, to deploy to the customers a supported version of UnifAce.
Development will stay in UF9, as this is for me ( us? ) a stable and workable platform
Ingo
I have written a couple of programs which can be accessed from an additional 'menu' setup in U10, One compiles all programs using a particular entity, and the other compiles all objects using a resource (entity, library) which has been modified, or which have themselves been modified, since a time point. (Due to Unifcae messing with removing amendment dates from a bunch of the source, this requires triggers against some of the IDE entities to log the changes.)
I/we could make this a more open project (git?) if anyone was interested?
Iain
Hi Iain,
I would be intrested in this.
Could this be used for making limited uar-files (patches) of modified resources, ie. to replace the Deployment Archive?
In Uniface10 there are som new commands
$UDE("lookup")
$UDE("archive")
Regards RogerW.
I have written a couple of programs which can be accessed from an additional 'menu' setup in U10, One compiles all programs using a particular entity, and the other compiles all objects using a resource (entity, library) which has been modified, or which have themselves been modified, since a time point. (Due to Unifcae messing with removing amendment dates from a bunch of the source, this requires triggers against some of the IDE entities to log the changes.)
I/we could make this a more open project (git?) if anyone was interested?
Iain
HI Iain,
Would be nice to have this on Gitlab (Github is fine too, but I prefer Gitlab 🙂).
regards,
Peter
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