Skip to main content

wHi Freaks

I  have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10

But where is the menu "global action" to compile this bunch of components?

Ingo

wHi Freaks

I  have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10

But where is the menu "global action" to compile this bunch of components?

Ingo

Hi Ingo,


Compile all from the commandline? Ide /all

Or create a project with the required objects and compile the project…. This will compile all related objects


Peter


wHi Freaks

I  have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10

But where is the menu "global action" to compile this bunch of components?

Ingo

Hi Peter

There are over 6100 components, a /all will run forever .-)
The list of compents is not a steady pool components but some we need to remigrate from UF9 to UF10 as there are some things done (coded/defined/painted/...) in UF9

Ingo


wHi Freaks

I  have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10

But where is the menu "global action" to compile this bunch of components?

Ingo

I have written a couple of programs which can be accessed from an additional 'menu' setup in U10, One compiles all programs using a particular entity, and the other compiles all objects using a resource (entity, library) which has been modified, or which have themselves been modified, since a time point. (Due to Unifcae messing with removing amendment dates from a bunch of the source, this requires triggers against some of the IDE entities to log the changes.)

I/we could make this a more open project (git?) if anyone was interested? 


Iain


wHi Freaks

I  have to modify a few components in UF9 (look at the other question about "duplicate of a model")
Then I export/import them into UF10

But where is the menu "global action" to compile this bunch of components?

Ingo

Hi Iain

I too have this bundle of utilities, but only under UF9 🙂
And a good IDE should have such things on board ... 😔

We have to do all this migrating just for legal reasons, to deploy to the customers a supported version of UnifAce.
Development will stay in UF9, as this is for me ( us? ) a stable and workable platform

Ingo




I have written a couple of programs which can be accessed from an additional 'menu' setup in U10, One compiles all programs using a particular entity, and the other compiles all objects using a resource (entity, library) which has been modified, or which have themselves been modified, since a time point. (Due to Unifcae messing with removing amendment dates from a bunch of the source, this requires triggers against some of the IDE entities to log the changes.)

I/we could make this a more open project (git?) if anyone was interested? 


Iain

Hi Iain,

I would be intrested in this.
Could this be used for making limited uar-files (patches) of modified resources, ie. to replace the Deployment Archive?

In Uniface10 there are som new commands 

$UDE("lookup")

$UDE("archive")


Regards RogerW.


I have written a couple of programs which can be accessed from an additional 'menu' setup in U10, One compiles all programs using a particular entity, and the other compiles all objects using a resource (entity, library) which has been modified, or which have themselves been modified, since a time point. (Due to Unifcae messing with removing amendment dates from a bunch of the source, this requires triggers against some of the IDE entities to log the changes.)

I/we could make this a more open project (git?) if anyone was interested? 


Iain

HI Iain,


Would be nice to have this on Gitlab (Github is fine too, but I prefer Gitlab 🙂).


regards,


Peter